Solitaire 2400, Inner System Blues
Played a 30 minutes solitaire one-shot of 2400 Inner System Blues, a 2 pages "lo-fi sci-fi RPG" with a cyberpunk feel. It only uses 1d6 and builds upon Electric Bastionland "Luck Roll" (really just the oldest mechanic in game design) with a simple skill system and some neat pieces of equipment and random tables. Since I was playing solo, I used another d6 as an oracle, asking it broad and narrow questions about my environment, with lower results being bad for me and higher results being good.
KIT is an Infiltrator. She's got budgetwear and occult tattoos.
She's skilled in Climbing (d8), Stealth (d8), Deception (d8), Hand-to-Hand (d8) and Driving (d8).
She's got a vidcom and a cranial jack (with a Hacking (d8) skillsoft option, leaving her with 0 Creds).
And that's the whole character.
First, I rolled to see if I even found a job, or got in debt. Found one, but something wasn't right.
I rolled a JOB: the client is Bron, a dour security chief with a metal arm (. He wants Kit to steal a frozen biological sample located somewhere in the Kwok Tower (200 floors). The twist (that my character wasn't aware of) is that he has no intention to pay.
During the MEETING, Kit prods for specifics as she doesn't know this Bron guy. Sounds like the pay's a little too good (3 Creds? Does this guy thinks he looks like Lord Monsanto or something?) - but Kit is really strapped for cash after getting her cranial jack, and seeing Bron won't talk, she shakes his hand and moves on to legwork.
For LEGWORK, I first rolled to see if the job was on a time-limit. Turns out it's urgent, so I made a short list of things I'd like to know more about: the Kwok Tower, Bron and the Sample itself, and picked one. Kit called a "friend" who owed her: Carryout, a cocky courrier with fast cyber-legs. He's heard rumors alright. So I ask the oracle while Kit asks him: what's the sample? Is it alive? No. Is it dangerous? Yes. Is it a nanoplague? No. Is it a cyberzombie? Yup. Kit ain't happy. But time's running out, better get ready.
Moving on to the OPERATION. What's the tower's surroundings like? Gardens? No. Fences and an industrial compound? Yes. So I'm expecting cameras, guards, maybe dogs? Yes. Cyberdogs, even. Things just keep getting better.
Alright, screw it, this is what Kit does.
Want = Get to the Tower
Risk = Get Caught by a Guard
Roll = d8=5, Success
Kit narrowly avoids the patrols and sneaks up to the glass tower's back, hugging the wall in a camera's blind spot. She prepares to climb, and I realize I'm not sure which floor the sample is. Did Bron at least tell her? Yes. Of course he did, phew. And it's floor 24. Not too bad. Getting up there is not easy, but she has gear and expertise.
Want = Climb up to F24
Risk = Get Noticed
Roll = d8=7, Success
She's in. Is the floor a laboratory? No. Ok, then it's a containment/storage area? Yes. So no human security? Actually there is. Two guards. But this is corporate territory, so there's probably somewhere near I can plug in with my cranial jack, right? Yes? Good. I do that, and hack the lights out to distract the guards.
Want = Hack the corridor's lights
Risk = Trigger an Alarm
Roll = d8=6, Success
Piece of cake. Do they bite? Yes, but only one of them, the other sticks to the door Kit wants to get to. Looks like she'll have to get her hands dirty. She's unarmed, but she knows kung-fu. She sneaks above him, Sam Fisher-style and tries to grab him into a chokehold while his friend's away.
Like this!
Risk = Get Caught/Overpowered
Roll = d8 = 4. Success
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