I Suck at Keeping Schedules - Dungeon 23 Draft
JANUARY → LEVEL ONE - WELCOME
January 1 - Frog Pond
An octogonal room <with a dug in floor, filled with muddy water and lily ponds, dotted with forest green bumpy rocks. Bubbling water in the center sends quiet ripples across the surface. There are 5' wide wood planks tied with hemp ropes along the walls, allowing free (if awkward) passage. Three of the rocks are actually forest-green chokemist-breathing Lichen Toads.
January 2 - Twin Monkeys
The antechamber to Castle Redvald is a huge rectangular room with a tall, arched ceiling supported by twelve columns. Each column is carved with grotesque roccoco designs, the floor is tiled interlocked octogons (+1 Fatigue if you look too long), the walls are similarly unwelcoming, saturated with alcoves and organic-looking outgrowth of limestone. There are many exits to this room (two visible, two hidden, two secret), including a set of heavy brass doors at the north end, beset by a pair of large monkey statues, grinning viciously, with enormous pink jewels for eyes. Whenever a living thing gets within a 15' radius of either statue, their eyes start to glow with growing intensity, emitting a high-pitched noise. Whatever living thing gets 10' or closer gets instantly zapped with searing hot pink lasers (2 hits).
The brass doors lead to a circular room beset by eternal darkness (lights illuminate 5' ahead here), with an old stone well in the center. The well is covered in scratch marks, and a strong rope is tied to the pulley, as well as to a boulder by the well to keep it secure. This leads to level two - downwell.
January 3 - Kiss and Tell
This circular room is adorned with hanging velvet curtains and thin, see-through cashmere wool veils. The floor is covered in pillows, and all the walls have candles and incense carrying a potent and fascinating scent - first bergamot, then sparks of praline, and an underlying ambery note. There are chains and padlocks on the door allowing one to completely lock the room out from the inside if they so desire. From behind the curtains, one's silhouette appears to onlookers as their most ideal self. Anyone spending an hour of leisure and mutual pleasure with at least one other person in that room removes all Fatigue. No catch.
January 4 - Unreal Men
A corridor of black stone, the walls are covered in multicolored tiles in the shapes of silhouettes. They move around the walls in 2D but can affect whatever is close to them, ignoring depth entirely. Touching them directly lets them try and pull adventurers into the wall, fusing them (or part of them) with the stone. Striking at the tiles with a pick axe or similar tool sends them running off into the corners of the room, cowering and avoiding the living.
January 5 - Tentacle Cat
In a corridor of the dungeon are many alcoves on each wall, adorned with statues of a diverse assortment of cats in various positions and moods. One of the alcove contains a live tentacle-headed cat with a single eldritch red eye in the middle of the tentacle ball. It is usually napping but on occasions will be awake and trade cryptic advice for interesting trinkets. It is an agent of chaos and will offer a chaotic party (read: crazy murderhobos, not paladin goody two shoes) a covenant. If they accept, they will be able to understand the speech of cats, and may ask a friendly cat to identify magic stuff. In return, they are forbidden to ever harm any sort of cat, whatever the circumstances. Whoever breaks the part sees their right arm turn into a squid's tentacle.
January 6 - The Troll's Toll
A serpentine cavern cut by a large chasm down which runs a rapid river, dotted with sharp rocks. The only (stone) bridge is guarded by a massive stone-skinned (as armor) troll. He will step aside to let folks pass in exchange for enough food to satiate his enormous appetite.
Like, ten rations…or a corpse (or a live adult-sized person or creature).
The troll is not as stupid as it pretends to be, but more cruel than cunning.
Day 7 onward: got bored of writing detailed descriptions when I felt a name was enough to "get" the content (for my brain anyways).
January 7 - Hall of Unsung Heroes
January 8 - Chocolate Moose
January 9 - Strawmen
January 10 - The Screaming Box
January 11 - Vampire-Surgeon
January 12 - Café Le Gobelin
January 13 - Cave Mushrooms
January 14 - Tiny Banshees (Cute from afar)
January 15 - Naked Pretenders
January 16 - Sphere of Unbearable Pain
January 17 - Pauldrons of Vanity
January 18 onward: got bored of sticking to a daily schedule, so that's all you get.
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