A Game With No Name - Take 2

Take-1 was too crunchy in retrospect, here's a better one.

Character Creation
1. Title (name, career/class/race)
2. Bio (personal details, alignment, god(s), etc.)
3. Skills (skills, talents, special and natural abilities, spells, etc.)
4. Equipment (all the stuff you carry and/or own)

Procedures of Play
1. Trying Something Risky (Skilled) : 7+ on 2d6
2. Trying Something Risky (Unskilled) : 9+ on 2d6
3. Hail Mary (Saving Throw) : 10+ on 2d6
4. Oracle (Luck Roll) : d6, high = good, low = bad

Here are the two characters from our Warhammer Campaign:

Snori Durak, Man-at-Arms

Bio
A hairy, middle-aged dwarf with a healthy distrust for humans

Skills
Tough, has darkvision and excellent hearing. 
Knows mining, metallurgy, horse riding and war

Trappings
Warhammer & shield, crossbow (19 bolts), knife, full suit of mail with helm.
Sturdy military attire, slingbag with cutlery, tankard, blanket and tinderbox. 
8 gold crowns


Carina, Poacher

Bio
A young and petite woman with silver hair and large hands, from a family of six in Altdorf

Skills
Excellent sight. Knows how to scale sheer surfaces, 
hide and move silently in the woods, find and follow trails, herb lore, 
finding, disarming, setting up traps and how to use a woodsman's axe.

Trappings
Two-handed axe, arming sword, knife and a leather jack.
Broad hat and travelling cloak, heavy boots, backpack with blankets, 
tinderbox, cooking pot, a flask of fresh water, six silken tissues, 
a card engraved with the Valantina Gang symbol, a lantern and a flask of oil. 
94 gold crowns.

Comments

  1. That's a lot more like it! Keep us posted if y'all are having as much fun with it as we are!

    ReplyDelete

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