Mike's Dungeons - Magical Girl Dungeon Squad

I woke up early and caught some peeps interested in playing OD&D at 3am (US time), so I pulled out Mike's Dungeons and we played for a little while. It went well, though most of the time was spent setting things up as I'm not used to running text games. Overall, it was a fun experience.

The Save vs TPK Generator gives a LOT of "Child" tag descriptors, so the crew was made up of three sixteen years old, two veterans, one elf medium, plus two henchmen.

Decades ago, the Caves of Chaos were purged by mad men and Quixotic "heroes", helping the Lord of the Keep in the liberation of this patch of the Borderlands from chaos. Lately, things haven't looked so good, and someone found the entrance of the mysterious Cave of the Unknown. Adventurers being needed once again, the Lord made a call to arms.

Child Fighters Elise and Felicia, and Elf Child Crusader Dorethiel hired Mulson (vendetta against goblins) and Noldred (fence), gave them some gear and went on an adventure!

• Scouting the hill hiding the cave (a rocky formation shaped like a beastly skull with an open fanged mouth as the entrance), the party found the rotting corpse of a lone adventurer peppered with bolts.

• Exploring the dungeon, the party found a pair of chaotic warriors with white skulls painted on their black plate armours. Some tense parley, then they left the warriors to their own devices. They did mention a "call" they had heard that led them here, and seemed to be slavers/raiders/cannibals of some sort.

• Further into the dungeon, they found a room full of red glass urns swarming with three giant centipedes, but baited them out of the urns with food so they could find...nothing. Worthless baubbles.

That's pretty much it.

Mike's Dungeons is solid, though like Palace of the Vampire Queen, it relies on the the referee to improvise details and colour. I can work with that.

Comments

Popular Posts