Things to do with Hit Dice

No Hit Points


Both opponents state their intent and roll their Hit Dice (HD) in opposition when they engage with each other. Could be with fists, sword, guns, etc.

• A Tie means the opponents are struggling to gain advantage and are basically "locked" together.
Roll again next round.

• Highest roll is winning and gets fictional advantages (tie bonuses to it as desired, +HD for big things, +1 to the roll for small things).

• If you're winning and beat the opponent again, you win the engagement. You beat them senseless, killed them, shot them in the face, etc. Whatever you were trying to achieve has been achieved.

• For added complexity, let's say you need to beat the opponent as many times as their HD (level), though I would keep it faster and had oc it like: PCs need to get beat a number of time equal to their level or 3, whichever is lower. A Dragon might need to be beat like five times.

• Shields can be splintered to avoid a win but not a winning result. Saves your life once.

• Better armor/weapon gives you a bonus stated as +x HD or +x to the roll (keep it to +1/+2, that's for minor advantages). If you want it granular, go +1/+2/+3 and look at the difference in armor type, or say light weapons are +1, medium +2, heavy +3.

• If you have Surprise or other situational advantages, that can be a bonus too.


 Universal Task Resolution

• Roll HD! (on a 6, re roll and add) against a set target number (difficulty is 1-18 for stuff normal men can do, 19-24 for stuff only heroes can do and 25+ for superheroic feats).


What fun things do you do with Hit Dice? I don't figure there's many readers but if you want to chime in, please do!

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