OddHammer Session 2 - The Oldenhaller Contract

Last thursday, we played a second game of OddHammer, and actually went through "The Oldenhaller Contract" this time! Sadly, Konrad's player couldn't make it.

Characters
• Andreas Kier the Pilot
• Klamgar Cheekstamper the Dwarf Protagonist
• Marcellus Caligula the Burglar

What Happened
• After some shopping, the party went on to the nicer part of town for a job they found at Reikz Plaza:

NEED SPECIALISTS FOR REPOSESSION JOB - ONE NIGHT JOB - SOME DANGER - DISGUSTING PAY - Councillor Oldenhaller, Oldenhallerstadt.

• Getting to the other side of the toll booth, the party met the union taxman that took their boats (see session 1), who was suspicious of some poor scummy people getting into the rich peoples' borough. He had them escorted by two watchmen, who were much friendlier.

• Meeting with Oldenhaller went well - party negociated about 120 shillings per person for the safe recovery of one "Claw of the Forefather", a green-yellowish allegedly cursed gem to be carried in a protective (magical?) box. The gem had been acquired by the Schatzenheimer gang, but the leader had failed to deliver, so the Councillor would be sending the PCs to recover it in his stead. Some questioning revealed that Oldenhaller was sick and trying to find a cure for a terrible disease that may or may not be a family curse, that had also taken his wife.

• One lackey led the PC to Shantytown and a secret entrance to the Asylum, a network of abandoned basements connected to the sewers, serving as HQ for a few local gangs including the Schatzenheimers.

• It turned out that the Schaztenheimers got massacred by the Valentinas a bit earlier, and the gem had been stolen already, by none other than Emilio Senior, aka Don Valentina. Also the Schatzenheimer leader had contracted some horrible disease, so maybe this whole curse thing had truth to it.

• Being on friendly terms with the Valentinas, the party managed to get through them easily and got inside the office of Don Valentina, who had been isolated for a while before they arrived - he had been isolated and dead, too. Some assassin had sneaked inside from a secret passage, took his head and the claw, and left from whence he came. Sebastiano, his right-hand man, vowed vendetta against the vile vilain that he suspected had been sent by the Huyderman gang, further east. He, a few henchmen and the party all went after him through the sewers.

• In the sewers, a swarm of massive rats attacked and killed the capo and his men as the players fled into an abandoned mine - where they found the half-eaten corpse of the assassin, carrying the gem and the head - they took both, and fled the rats, though the dwarf almost died.

• Reaching a smuggling bay near the river, the party heard spooky chantings and noticed one way was barred off by a barricade of surviving Huyderman gangsters, while the river access was swarming with hooded cultists (the ones doing the chanting). They decided to hide in crates for a while.

• They overheard some horrible death rattle leading to the summoning of something massive that sounded quite weird, then battle, then quiet. Eventually they left their crates, scouted ahead and noticed the cult had been pressing on west, opposite of the river where they came from. So the party stole their boats and left, passing by the sacrificed corpse of none other than Emilio Valentina Junior, the guy who had given them the job from Session #1. Small world!

• After some debating, they decided to still give the gem to Oldenhaller as they'd rather not make too many enemies at once, but asked for a better pay, which he provided. Now they could get their boats back from the union and felt like it'd be a good idea to skip town. As Councillor Oldenhaller wrote a letter of recommendation for them to the Marquess of Dusseldorf in Altdorf, they decided to go there as soon as possible.

Comments

Popular Posts