A character for an FKR game
When I say "an FKR game", it should be clear that "game" means "a session or bundle of sessions stringed-together into a campaign or whatever else we call it"; that is, the practical, actual play thing, not a book of rules. A rulebook is a rulebook. A game is the practice of elfgames. Good? Alright.
Here is a character I cooked up for a game Weird Writer is gonna run. It took me five minutes to make.
He asked me to use Streets of Marienburg, WFRP 1E or other Old World readily available chargen process and record relevant information only. No numbers or mechanical stuff. I know the Old World, I read some novellas in it and ran a few games in the setting. Made the character by rolling two dice to choose my "class" and "bonus skill" for me, then two more for the abilities. The looks and background I "discovered" by thinking about the random name I picked and the skills/abilities I landed with. Bought equipment and thought actively about how it was worn and where it was stashed (here's an invisible encumbrance rule for ya) and voilà, a simple OSR character with personality, an aesthetic, a background and motivations for adventuring w/o knowing what the GM has in store for us. What's your excuse?
Dolce di Pazzino, a Scoundrel
Skills: Fellowship (gossip, keeping things civil, making friends) & Stealth (sneaky shit and B&E)
Abilities: Allure (hot, good at pillow talk and getting peoples' attention one-on-one) & Contort (houdini)
Looks: Honey blonde curly hair, dark green lipstick & eyeshadow, voluptuous body, missing left pinky
Worn: Striped emerald and white pantaloons and puffy coat with frills and feathered hat, cuissardes and a corset - with a hint of perfume (pralina & patchouli), dagger & wineskin tucked in her belt, slingbag slung over her shoulder containing: a tinderbox, a lantern, a week of jerky, bandages, lockpicks, a loose crown.
Background: Dolce di Pazzino grew up among the cutthroat urchin gangs of war orphans in Remas before moving to Verezzo, where she married into nouveau riche nobility, a trophy wife for a rich jeweler. She learned how to conduct herself and entertain high society under the scornful eyes of actual ladies, until she got fed up with it all and decided to move on. Her already ailing husband died in a tragic belladona overdose one winter night and she eloped with enough of his parting gifts to settle in [wherever we're going if travelling, or where we are if in an urban center]. She then proceeded to (or will proceed to, should she survive the adventure) go back to square one, turning tricks and scamming naive bourgeois' out of their wealth until the Bretonnian disease spreads bad enough that she can't charm her way through life, at which point she will most likely die in the gutter. She's trying not to think too much about that part.
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