Murdersoup - Heavy Metal Adventures

A short post to promote a little two-page OSR / FKR game I just wrote.
Really simple stuff inspired by Korgoth of Barbaria and Heavy Metal.

You can have it for free on this page or throw some coin my way on itch.io if you feel like it.

MURDERSOUP - HEAVY METAL ADVENTURES

YOU ARE BRUTAL WARRIORS FROM THE NORTHERN WASTES!
YOUR LANDS WERE OBLITERATED BY THE MIGHTY SORCERER ARGAKAAAN!
WITHOUT A PLACE TO CALL HOME, YOU BECAME REAVERS, ENEMIES OF ALL MAGIC-USERS!
STRIKE THE EARTH, FOR BLOOD AND WINE, FOR GOLD AND GLORY, OR SWEET REVENGE!


MAKE A BARBARIAN

ROLL 1D6 FOR YOUR STRONGEST ATTRIBUTE

1 - COOL    Cool-headed, nerves of steel, good under pressure
2 - HARD    Hardcore, ultra-violent, hard-to-kill
3 - SHARP    Precise, a sharpshooter, quick-thinking
4 - HOT        Strong-willed, a natural leader, seductive
5 - WEIRD    Crazy, touched by the Gods, sixth sense
6 - Roll twice    You get TWO TRAITS (if you get duplicates, pick the second trait instead of rolling)


Your attributes and skills inform the difficulty of what you attempt to do (2d6, typical TN is 7 to 9+).
Being barbarians, you’re all skilled at tracking, survival, intimidation, caring for weapons, etc.

ROLL 1D6 FOR YOUR SECONDARY SKILL

1 - BASKET-WEAVING
2 - THROAT SINGING
3 - EXTREME CUISINE
4 - BATTLE POETRY
5 - GHOST WHISPERING
6 - COWARD STUFF (tactics & strategy)

ROLL 1D6 FOR YOUR FAVORED WEAPON

1 - BIG FUCKING SWORD
2 - TWIN DAGGERS
3 - BOW & ARROWS
4 - AXE & SHIELD
5 - WARHAMMER
6 - SOMETHING WEIRD


IF YOUR BARBARIAN NAME SUCKS, USE THIS ONE INSTEAD

1 - GORNIK THE OBLITERATOR
2 - SHALASHAK THE COLOSSUS
3 - KORRRN THE EXTERMINATOR
4 - RAVEKS THE SUPERLATIVE
5 - THORNAG WHO BATHES IN THE BLOOD OF HIS FOES
6 - FEYDNAHR THE SHAMEFUL, mocked for his pretty relaxed, even quiet attitude

MURDER

Initiative is simultaneous, though ranged attackers usually get a shot from afar before melee fighters.
Being warriors, you need a roll 7+ to hit most targets. Those wearing HEAVY METAL ARMOUR are at 9+.
+1 in melee if you’re HARD, +1 at range if you’re SHARP. -1 to the attacker’s roll if target uses a shield.

Normal men have 1d6 HP, warriors have 2d6 HP, monsters can have up to 30 HP.

Most attacks deal 1d6 damage, though trained warriors like yourself roll 2d6. Monsters can do more.
Against lesser men (1d6 HP), your attacks can cleave through multiple foes.

NPCs and Monsters die at 0HP. You get to make a SAVING THROW.
Whenever you pass a save vs death, increase your max total HP by 1.

Recover half the HP you lost after a fight, then 1 per meal and 1 per night.
EDIT : PCs start with 12 HP.


EVERYTHING ELSE

Referee determines your chances based on situation, plan, tools, special circumstances. Typically 7+/9+.
Snake-eyes means some great misfortune befalls you. Boxcars means some incredible stroke of luck.

ADVANCEMENT

Make souvenirs out of the body parts of your fallen enemies. Become an officer in some army.
Kill a powerful monster and let everyone know about it. Marry some King or Queen’s children.

Die a glorious death in a great carnage. Have a badass viking funeral with other PCs doing your eulogy.


ADVENTURE GENERATOR

I. OPENING
1 a stormy night, a seedy tavern, rough knaves eyeing up your already light purse

2 wake up in the dark, tied up and upside down, in some damp cellar

3 the arena’s doors open, a massive beast charges at you (or other gladiators smile wickedly)

4 lustful women surround an obese merchant offering an easy job in exchange for gold, or else

5 on the battlefield, two armies scream, instants before crashing into one another, with you in the middle

6 at the entrance of a dark cave leading into some eerie underground dungeon


II. GREAT FOE
1 Argakaan himself, disguised as a (1 maiden in distress, 2 old hag, 3 proud knight, 4 young scoundrel)
2 The Ungod of Spiders and its death-cult assassins, who you have wronged unbeknownst to you

3 General Thool Magnicus and his Invincible Legion, whose brother you have slain in combat

4 Nadiilene the Irresistible, who once broke the heart of one (or more) of you

5 Sezz the Scholar, a disciple of Argakaan and his undying servitors

6 One of the many spawns of The Dark Goat of the Woods, a horrible monster from the Depths below


III. WORTHY REWARD
1 An Enchanted Weapon with a Powerful Boon & Terrible Curse
2 A Set of Sacred Heavy Metal Armour, Granting Magical Protection
3 A Map to a Massive Hoard Guarded by some Terrible Monster
4 Ancient Technology Lying Dormant and its Activation Codes
5 A Powerful Companion or Pet’s Loyalty (III-D)
6 A Strange Mutation or God’s Boon Changing Your Very Being

 

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