FKR Character Generation Using Tékumel

It turns out Empire of the Petal Throne is a great fit for FKR play as it generates Sword & Sorcery characters fairly quickly and easily with a naturalistic feel (roll for stats and skills!) without you actually needing any of the (arguably already minimal) crunch. Here goes:

1.
As a Group, choose your Party's Alignment: Good, Neutral or Evil

2. Choose your Profession: Warrior, Priest or Magician

3. Determine your Abilities. Use a d100, only record descriptors, leave empty if "average"

Strength
1-40 / Weak
41-60 / Average
61-80 / Strong
81-95 / Powerful
96-100 / Superb

Intelligence
1-20 / Stupid
21-40 / Dumb
41-60 / Average
61-80 / Smart
81-95 / Brilliant
96-100 / Genius

Constitution
1-20 / Weakling (4 Hits)
21-40 / Puny (5 Hits)
41-60 / Average (6 Hits)
61-80 / Healthy (7 Hits)
81-95 / Very Healthy (8 Hits)
96-100 / Robust (9 Hits)

Psychic Ability
1-20 / Non-Psychic
21-40 / Barely Psychic
41-60 / Average Psychic
61-80 / Somewhat Psychic
81-95 / Quite Psychic
96-100 / Highly Psychic

Dexterity
1-20 / All Thumbs
21-40 / Clumsy
41-60 / Average
61-80 / Clever
81-95 / Dexterous
96-100 / Agile

Comeliness
1-10 / Hideous
11-20 / Ugly
21-50 / Average
51-70 / Goodlooking
71-80 / Very Goodlooking
81-90 / Handsome or Beautiful
91-95 / Very Handsome or Beautiful
96-100 / Wildly Handsome, Gloriously Lovely

4. Determine General Skills. Use a d100.

General Skills
1-35 / 1xGroup I
36-60 / 1xGroup I, 1xGroup II
61-80 / 1xGroup I, 1xGroup II, 1xGroup III
81-90 / 2xGroup I, 2xGroup II, 1xGroup III
91-95 / 3xGroup 1, 2xGroup II, 2xGroup III
96-100 / 4xGroup I, 3xGroup II, 3xGroup III

Group I - Plebeian
Baker
Barber
Bootmaker
Bricklayer
Butcher
Carpenter
Carpet-maker
Cook
Dyer
Farmer
Fisherman
Glass-blower
Grocer
Mason
Merchant
Miner
Paper-ink maker
Perfumer
Potter
Rope and net maker
Sail maker
Tailor
Tanner
Weaver
Wine-maker

Group II - Skilled
Animal-trainer
Bird-trainer
Fletcher (arrow maker)
Hunter
Jeweller-goldsmith
Mountaineer
Sailor
Scribe-accountant
Ship-builder
Ship-captain
Slaver
Smith-armourer
Swimmer-diver
Wheelright [cart maker]

Group III - Noble
Alchemist
Artist-sculptor
Assassin-spy-tracker
Astronomer-navigator
Author
Botanist
Courtesan/Don Juan
Dancer
Engineer-architect
Geologist
Interpreter
Mathematician
Musician
Orator
Physician
Poet
Scholar

5. Determine Professional Skills
In between adventures, spend time training in your profession to gain the next lowest skill in your profession's list.

Professional Skills
1-20 / Choose any 2 from the first 3
21-50 / Choose 3 from among the first 4
51-80 / Choose 4 from among the first 5
81-95 / Choose 5 from among the first 6
96-100 / Choose 5 from among the first 7

Warriors
Spearman
Mace/flail user
Axeman
Swordsman
Slinger
Bola-slinger
Crossbowman
Bowman
Broadsword & dagger man
Sapper
Catapult-artilleryman
Strategist

Priests
Knows 2 modern languages
Knows 2 ancient languages
Can produce light
Detect evil/good
Cure light wounds
ESP
Telepathy
Protection from evil/good
Control person
Remove curse
Revivify

Magicians
Control of self
Illusionist
Clairaudience
Clairvoyance
Telekinesis
Astrologer
Medium
Nature control
Control person
Necromancer
Control Underworld creatures
The Grey Hand

Additional spells may be found and studied during and between adventures.

Group I
Calm
Create food and drink
Creatures
Curse/bless
Disbelieve and dispel
Dispel evil/good
Door control
Fear
Heal minor wounds
Levitate
Light
Locate gold and gems
Locate objects
Madness
Plague
Protection from evil/good
Shadows
Seeing other planes

Group II (average intelligence required to understand)
Charm creature
Cold
Creatures
Cure disease
Dispel magic
Extra-Vision
The Hands of Kra the Mighty
Heal serious wounds
Invisibility
Neutralise poison
Paralysis
Petrefaction
Sleep
Slow/haste
Transmutation
The Vapour of Death
Withering
Zoomorphy

Group III (smart characters only)
Apparitions
Change self or others
Control terrain
Summon powerful creature
The Demon
Doomkill
Enchanted armour and weapons
The energy bolt
Fly
The infernal barrier
Invulnerability
Mind-Bar
Quest
Raise the dead
Reincarnation
Research
Sending of evil
Shield of defense
The Silver Halo of Soul Stealing
Teleportation
Walls (fire, ice, stone, swords, tanglevines, water, wind)
Weather control
Wish

Sample Adventuring Party - Arianne's Roaring Dogs

Arianne (Magician)
Stats: Weak, Stupid, Very Healthy, All Thumbs, Ugly
General Skills: Baker, Animal-trainer, Alchemist
Professional Skills: Control of self, Illusionist

Kerros (Priest)
Stats: Dumb, Weakling, Non-Psychic, "Clever"
General Skills: Barber
Professional Skills: Linguist (2 modern languages, 2 ancient languages)

Silius (Warrior)
Strong, Stupid, Healthy, "Clever", Handsome
General Skills: Bootmaker
Professional Skills: Spearman, Mace/flail user, Axeman

Yeah, they're really bad, so I didn't take the time to outfit them with starting gear.

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