Zoopunk - Gear & Prices
28/12/2018 update: got rid of Kinetic Shields
COMBAT GEAR
-
Kevlar, Police (AC 7) Cr2.000 (can be concealed under civilian clothing)
Flak Armor, Military (AC 5) Cr5.000
Combat Armor, Heavy (AC 3) Cr20.000 (full body tactical armor, helmet included in the price)
Flak Helmet, Military Cr500 (an unmodified attack roll of 7 hits the head, Max Damage w/o it)
Ballistic/Riot Shield (AC 8 alone, -1 with armor) Cr1.000
-
Ammo, Clip Cr10 (a clip is spent at the end of each firefight, plus in special circumstances)
20 Arrows/Bolts Cr50
-
Dagger Cr300
War Axe Cr500
Mace Cr500
Sword Cr1.000
Battle Axe Cr700 (two-handed)
Flail Cr800
Spear Cr200
Polearm Cr700
Halberd Cr700
Greatsword Cr1.500 (two-handed)
Pike Cr500
Bow Cr250
Crossbow Cr150
-
Tear Gas Spray Cr200
Taser Gun Cr1.000
Autopistol Cr1.500 (rapid-firing, recoil-less and pocket-sized, this is the fashionable choice)
Riot Pistol Cr2.000 (pistol-sized Riot Gun)
Riot Gun Cr4.000 (shoots high-velocity darts or rubber pellets in a cone at short range)
Bullpup Cr3.000 (compact SMG-sized carbine rifle - the modern assault rifle)
Dragon Cr1.500 (pistol-sized napalm-thrower - very illegal, very popular with gangbangers)
Flamer Cr3.000 (LMG-sized napalm-thrower, manufactured during the Pacific Wars)
Minigun Cr18.000
Laser Rifle Cr6.000 (LMG-sized anti-kinetic shield electromagnetic railgun, reload after each shot)
Smartgun Cr20.000 (comes with a Wraith Virtual Intelligence)
-
Grenade, Smoke Cr100
Grenade, Stun Cr100 (as Frag, but non-lethal)
Grenade, Tear Gas Cr200 (save vs Poison or take -4 to all actions for an hour)
Grenade, Frag Cr300 (as Fireball spell)
Grenade, Napalm Cr500 (save vs Breath or catch on sticky fire for 2d6 damage each round)
Grenade launcher Cr4.000
Rocket launcher Cr1.500 (as Fireball spell)
Stinger missile Cr2.000 (as Rocket launcher, +locks on target, no roll to hit)
Claymore mine Cr1.000 (price covers limpet mines, anti-tank mines, bouncing betties, etc.)
MEDICAL EQUIPMENT
Alpha-Waves Unit Cr500.000 (to recover data from a brain - can be held in a car trunk)
K-Factor Cr100 (inject through the ear right after death to slow brain cells loss to a halt)
Stretcher, Foldable Cr250
Freezer Box Cr3.000 (designed to hold up to six brains)
Medikit Cr250
Surgery Kit Cr2.500
Clone Insurance Cr1.500.000
Fresh Face Cr5.000
Surgery for a wound Cr1.000
Surgery for a dying man Cr8.000
Resurrection Cr10.000
Resurrection with full-body reconstruction Cr100.000
All-purposes Full-body Scanner Cr5.000
Voigt-Kampff Empathy Machine Cr10.000
VEHICLES
Armored Sedan Cr20.000
Armored Limo Cr40.000
City Car Cr8.000
Sedan Cr10.000
Tank Cr750.000
ATV Cr15.000
Sports Car Cr15.000
Motorbike Cr10.000
Hover Car Cr500.000
Hover Craft Cr2.000.000
CYBERNETICS/RETROGENICS
Biomonitor Cr50.000
Cortex Bomb Cr200.000
Tracker Implant Cr8.000
Simstim Rig Cr100.000
Ambidextry Implant Cr100.000
Artificial Gills Cr50.000
Pheromones Gland Cr50.000
Cat's Eyes Cr100.000
Eidetic Memory Cr50.000
Equilibrium Implant Cr50.000
Insect's Eyes Cr100.000
Macro-Vision Cr50.000
Kerenzikov Booster Cr150.000
Sandevistan Decelerator Cr50.000
Micro-Vision Cr50.000
Mimic Implant Cr100.000
Muscle Matrix Cr150.000
Enhanced Hearing Cr50.000
Pinocchio Implant Cr50.000
Poisoned Fangs Cr100.000
Poison Immunity Cr50.000
Regeneration Cr150.000
Retractable Claws Cr100.000
Second Skin Cr100.000
Subdermal Armor Cr200.000
Subdermal Pocket Cr50.000
Military-grade Cyberarms Cr100.000
Military-grade Cyberlegs Cr100.000
Transmorph Implant Cr200.000
Synthetic Eyes Cr50.000
Sleepwalker Implant Cr50.000
FOODSTUFF
Meal, Hotel Cr10+
Meal, Café Cr4+
Meal, MRE Cr10+
Meal, Restaurant Cr30+
Bento Cr25+
Beer, Bottle Cr5+
Sake, Flask Cr5+
CYBERSPACE
Budget L33T T1 Cr1.000
Armstrad C-22 Cr2.000
Toshiba Paraline 3030 Cr5.000
Hosaka Goldstar-4 Cr10.000
Hitachi Netspace-5 Cr20.000
Ono-Sendai Cyberspace-6 Cr50.000
Special Rule: while Netrunners will rant for hours about the superiority of their favorite brand, what actually matters in game terms is the number associated with the Cyberdeck, ranging from 1 to 6: this is a Damage Reduction score that protects Netrunners from dangerous security counter-measures such as Biofeedback. Only a full (6) protection will prevent one full level drain. Every time a hacking attempt is failed, downgrade a cyberdeck to the level below to represent it being rendered obsolete by new security tech.
COMPUTERS & SOFTWARE
Laptop Cr600+
Desktop Computer Cr1000+
Virtual Intelligence Cr1.500 (can run simple tasks and run most electronical devices, including cars)
Data Cr100+ (all of the world's knowledge at hand's reach, and cheap)
Artificial Intelligence Cr10.000+ (can do most things a human can do and then some)
Translator App Cr1.000
Publisher App Cr1.000
Office App Cr1.000
Voice/Sound Analyzer App Cr1.500
PERSONAL ELECTRONICS
Smartphone Cr700+
Smartgoogles Cr1.400+
Camera Cr400
Burner Phone Cr50
Radio Headset Cr200
Radio Scanner Cr400
Simstim Reader Cr500
Simstim Editor Cr5.000
TOOLS
Mag-lite Cr100
Gas Mask Cr300
Grappling Hook Cr3.000
Multi-Tool Cr1.000 (a modern toolbox in the palm of your hand)
Googles, Protection Cr10
SECURITY & INTRUSION
Thermoptic Camo Suit Cr20.000
Bug Cr200
BugCam Cr500
Bug Unit Cr2.500 (required to monitor bugs)
Cable Tap Cr100
Cardlock Decryptor Cr8.000 (open doors)
Disguise Kit Cr2.500
Jammer Cr8.000
Cardboard Box Cr25 (the latest in infiltration technology)
Tech Binoculars Cr2.000 (night vision, thermal imagery, etc.)
Pocket Binoculars Cr200
NV/TI Googles Cr2.500
Laser Microphone Cr12.000
Blinding Laser Cr500 (for cameras)
Rossignol (pocket-sized thieves' toolkit) Cr1.500
Optiwand (see under doors and around corners) Cr1.000
Door Wedge Cr200
Drone Cr12.000+
Radio Encryption Device Cr1.000
Radio Camouflage Cr5.000
ILLEGAL SERVICES
Fake ID Cr50.000
Retro ID Cr5.000 (will fool automated devices but not continued police scrutiny)
Goto Cr2.000 (find out everything online about someone or something)
DESIGNER DRUGS
Delta-14 Cr400 (deadly neurotoxin)
Endorphine Cr30 (makes you sluggish and happy)
ACE Cr50 (makes you very quick and very focused)
Smart Cr40 (makes you very smart and quick-thinking)
Social Cr10 (makes you better at talking and listening to people)
Speed Cr20 (makes you very quick and not focused at all)
Virax-B Cr20 (makes you sleep)
Yag Cr20 (the new worst-best drug on the market! re-branded cocaine)
LIFESTYLE
Night at a Luxury Hotel Cr400+
Night at a 1st Class Hotel Cr100+
Night at a Business Hotel Cr70+
Night at a Motel Cr40+
Night at a Coffin Hotel Cr10+
Special Rule: 10% of Total XP are Spent in Credits each Real-Life Month to account for lifestyle expenses, including training and social maintenance.
COMBAT GEAR
-
Kevlar, Police (AC 7) Cr2.000 (can be concealed under civilian clothing)
Flak Armor, Military (AC 5) Cr5.000
Combat Armor, Heavy (AC 3) Cr20.000 (full body tactical armor, helmet included in the price)
Flak Helmet, Military Cr500 (an unmodified attack roll of 7 hits the head, Max Damage w/o it)
Ballistic/Riot Shield (AC 8 alone, -1 with armor) Cr1.000
-
Ammo, Clip Cr10 (a clip is spent at the end of each firefight, plus in special circumstances)
20 Arrows/Bolts Cr50
-
Dagger Cr300
War Axe Cr500
Mace Cr500
Sword Cr1.000
Battle Axe Cr700 (two-handed)
Flail Cr800
Spear Cr200
Polearm Cr700
Halberd Cr700
Greatsword Cr1.500 (two-handed)
Pike Cr500
Bow Cr250
Crossbow Cr150
-
Tear Gas Spray Cr200
Taser Gun Cr1.000
Autopistol Cr1.500 (rapid-firing, recoil-less and pocket-sized, this is the fashionable choice)
Riot Pistol Cr2.000 (pistol-sized Riot Gun)
Riot Gun Cr4.000 (shoots high-velocity darts or rubber pellets in a cone at short range)
Bullpup Cr3.000 (compact SMG-sized carbine rifle - the modern assault rifle)
Dragon Cr1.500 (pistol-sized napalm-thrower - very illegal, very popular with gangbangers)
Flamer Cr3.000 (LMG-sized napalm-thrower, manufactured during the Pacific Wars)
Minigun Cr18.000
Laser Rifle Cr6.000 (LMG-sized anti-kinetic shield electromagnetic railgun, reload after each shot)
Smartgun Cr20.000 (comes with a Wraith Virtual Intelligence)
-
Grenade, Smoke Cr100
Grenade, Stun Cr100 (as Frag, but non-lethal)
Grenade, Tear Gas Cr200 (save vs Poison or take -4 to all actions for an hour)
Grenade, Frag Cr300 (as Fireball spell)
Grenade, Napalm Cr500 (save vs Breath or catch on sticky fire for 2d6 damage each round)
Grenade launcher Cr4.000
Rocket launcher Cr1.500 (as Fireball spell)
Stinger missile Cr2.000 (as Rocket launcher, +locks on target, no roll to hit)
Claymore mine Cr1.000 (price covers limpet mines, anti-tank mines, bouncing betties, etc.)
MEDICAL EQUIPMENT
Alpha-Waves Unit Cr500.000 (to recover data from a brain - can be held in a car trunk)
K-Factor Cr100 (inject through the ear right after death to slow brain cells loss to a halt)
Stretcher, Foldable Cr250
Freezer Box Cr3.000 (designed to hold up to six brains)
Medikit Cr250
Surgery Kit Cr2.500
Clone Insurance Cr1.500.000
Fresh Face Cr5.000
Surgery for a wound Cr1.000
Surgery for a dying man Cr8.000
Resurrection Cr10.000
Resurrection with full-body reconstruction Cr100.000
All-purposes Full-body Scanner Cr5.000
Voigt-Kampff Empathy Machine Cr10.000
VEHICLES
Armored Sedan Cr20.000
Armored Limo Cr40.000
City Car Cr8.000
Sedan Cr10.000
Tank Cr750.000
ATV Cr15.000
Sports Car Cr15.000
Motorbike Cr10.000
Hover Car Cr500.000
Hover Craft Cr2.000.000
CYBERNETICS/RETROGENICS
Biomonitor Cr50.000
Cortex Bomb Cr200.000
Tracker Implant Cr8.000
Simstim Rig Cr100.000
Ambidextry Implant Cr100.000
Artificial Gills Cr50.000
Pheromones Gland Cr50.000
Cat's Eyes Cr100.000
Eidetic Memory Cr50.000
Equilibrium Implant Cr50.000
Insect's Eyes Cr100.000
Macro-Vision Cr50.000
Kerenzikov Booster Cr150.000
Sandevistan Decelerator Cr50.000
Micro-Vision Cr50.000
Mimic Implant Cr100.000
Muscle Matrix Cr150.000
Enhanced Hearing Cr50.000
Pinocchio Implant Cr50.000
Poisoned Fangs Cr100.000
Poison Immunity Cr50.000
Regeneration Cr150.000
Retractable Claws Cr100.000
Second Skin Cr100.000
Subdermal Armor Cr200.000
Subdermal Pocket Cr50.000
Military-grade Cyberarms Cr100.000
Military-grade Cyberlegs Cr100.000
Transmorph Implant Cr200.000
Synthetic Eyes Cr50.000
Sleepwalker Implant Cr50.000
FOODSTUFF
Meal, Hotel Cr10+
Meal, Café Cr4+
Meal, MRE Cr10+
Meal, Restaurant Cr30+
Bento Cr25+
Beer, Bottle Cr5+
Sake, Flask Cr5+
CYBERSPACE
Budget L33T T1 Cr1.000
Armstrad C-22 Cr2.000
Toshiba Paraline 3030 Cr5.000
Hosaka Goldstar-4 Cr10.000
Hitachi Netspace-5 Cr20.000
Ono-Sendai Cyberspace-6 Cr50.000
Special Rule: while Netrunners will rant for hours about the superiority of their favorite brand, what actually matters in game terms is the number associated with the Cyberdeck, ranging from 1 to 6: this is a Damage Reduction score that protects Netrunners from dangerous security counter-measures such as Biofeedback. Only a full (6) protection will prevent one full level drain. Every time a hacking attempt is failed, downgrade a cyberdeck to the level below to represent it being rendered obsolete by new security tech.
COMPUTERS & SOFTWARE
Laptop Cr600+
Desktop Computer Cr1000+
Virtual Intelligence Cr1.500 (can run simple tasks and run most electronical devices, including cars)
Data Cr100+ (all of the world's knowledge at hand's reach, and cheap)
Artificial Intelligence Cr10.000+ (can do most things a human can do and then some)
Translator App Cr1.000
Publisher App Cr1.000
Office App Cr1.000
Voice/Sound Analyzer App Cr1.500
PERSONAL ELECTRONICS
Smartphone Cr700+
Smartgoogles Cr1.400+
Camera Cr400
Burner Phone Cr50
Radio Headset Cr200
Radio Scanner Cr400
Simstim Reader Cr500
Simstim Editor Cr5.000
TOOLS
Mag-lite Cr100
Gas Mask Cr300
Grappling Hook Cr3.000
Multi-Tool Cr1.000 (a modern toolbox in the palm of your hand)
Googles, Protection Cr10
SECURITY & INTRUSION
Thermoptic Camo Suit Cr20.000
Bug Cr200
BugCam Cr500
Bug Unit Cr2.500 (required to monitor bugs)
Cable Tap Cr100
Cardlock Decryptor Cr8.000 (open doors)
Disguise Kit Cr2.500
Jammer Cr8.000
Cardboard Box Cr25 (the latest in infiltration technology)
Tech Binoculars Cr2.000 (night vision, thermal imagery, etc.)
Pocket Binoculars Cr200
NV/TI Googles Cr2.500
Laser Microphone Cr12.000
Blinding Laser Cr500 (for cameras)
Rossignol (pocket-sized thieves' toolkit) Cr1.500
Optiwand (see under doors and around corners) Cr1.000
Door Wedge Cr200
Drone Cr12.000+
Radio Encryption Device Cr1.000
Radio Camouflage Cr5.000
ILLEGAL SERVICES
Fake ID Cr50.000
Retro ID Cr5.000 (will fool automated devices but not continued police scrutiny)
Goto Cr2.000 (find out everything online about someone or something)
DESIGNER DRUGS
Delta-14 Cr400 (deadly neurotoxin)
Endorphine Cr30 (makes you sluggish and happy)
ACE Cr50 (makes you very quick and very focused)
Smart Cr40 (makes you very smart and quick-thinking)
Social Cr10 (makes you better at talking and listening to people)
Speed Cr20 (makes you very quick and not focused at all)
Virax-B Cr20 (makes you sleep)
Yag Cr20 (the new worst-best drug on the market! re-branded cocaine)
LIFESTYLE
Night at a Luxury Hotel Cr400+
Night at a 1st Class Hotel Cr100+
Night at a Business Hotel Cr70+
Night at a Motel Cr40+
Night at a Coffin Hotel Cr10+
Special Rule: 10% of Total XP are Spent in Credits each Real-Life Month to account for lifestyle expenses, including training and social maintenance.
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